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Nvidia 3D stereo question (shadow)

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I'm in the process of converting existing project into 3D stereo game. I'm using deferred renderer and directional shadow (cascade) is done during lighting phase. The problem is that depth perception of shadow looks wrong. I'm guessing that this problem is caused by the fact that everything before lighting phase (gbuffer phase) gets stereoized while nothing in lighting phase gets stereorized. I read their doc, but still not quite sure how to solve this problem. Any idea?

thanks in advance

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