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Alpha Blending

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This will produce "normal" alpha blending. For example, render a quad with a texture that has an alpha channel with a gradient from 0 - 255. You should see the transparency change with the gradient.


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Original post by KingsRevenge
Thanks, thats what I needed. I forgot taht DH had a tut on alphableding even though i look at the site about once every 2 days.


That reminds me, I really have to get something new up there. Work has been evil lately, earlier in the week I had a 22 hour shift and I''m still recovering.

I haven''t even checked my email in days. Maybe I throw together a quick mini-tutorial on something this weekend (if I''m not working).

Stay Casual,

Drunken Hyena

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hehe cools, I figured out how to do alpha transparency and I got it workin, you can see the screenshots of my progression:

Eric Wright o0Programmer0o

AcidRain Productions

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