}
// in game loop
for(int blu = 255; blu > 0; blu--)
{
MyGammaRamp.red[blu] = blu*257 - phade*257;
MyGammaRamp.blue[blu] = blu*257 - phade*257;
MyGammaRamp.green[blu] = blu*257 - phade*257;
}
phade++;
if(phade == 255)
phade = 1;
lp3dd->SetGammaRamp(D3DSGR_CALIBRATE, &MyGammaRamp);
}
[source]
I want the screen to fade out, but instead I get the mescaline affect. What''s wrong?
-Forcas
"Elvis is alive. He is Barney the purple dinosaur. He is the pied piper that leads our children into the wages of sin and eternal damnation."
Using Gamma Controls to fade
I''m trying to make my screen fade out, to no avail. I know that there are a lot of optimizations I could use in the below code, but I wrote it without optimizations for clarity.
When I tried to implement a fade function using Gamma controls it looked terrible. I don''t know if I did something wrong, but I''d recommend against it using Gamma ramps. Of course, I''m not an expert so I could be wrong
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