Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

kull

Help: How to retrieve normal vector from RLA?

This topic is 6084 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, all. I''m a newbie here. I''m using 3DSMAX to build some testing scenes now. And for my special purpose, I want to get the global normal vector for each pixel with my rendered images. Some guy show me that I can use the RLA file format. But after I built a small program to read the RLA image, I found that it is coded as a "LONG" type channel. Then what is the real normal vector value?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!