Jump to content
  • Advertisement
Sign in to follow this  
Bladelock

What it takes to create a 3d character moving in 3d world?

This topic is 2599 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys, I've been using C++ and SFML lately, and I wanted to try some 3d programming out of curiousity.
[size=2]

[size=2]All I want to do is load some 3d model as a character and let it move around a small 3d world using a 3rd person camera.



[size=2]What C++ library/software should I use?
[size=2]Does the library have beginner-friendly tutorials?
[size=2]How much of C++ should I know prior to taking 3d programming?
[size=2]Around how long will it take to learn the skills for the program I wish to code above?
[size=2]

[size=2]Thanks.
[size=2]

[size=2]PS: -I hope what I have to use will all be free.
[size=2]-I don't need to create the 3d models myself.

Share this post


Link to post
Share on other sites
Advertisement
Well the only thig I can say is look into OpenGL. Although I havent personally used it I always hear very good things about it and it seems to be the most popular. It really dosnt matter how much experience you have as long as you know all the basics of c++.

Share this post


Link to post
Share on other sites

Hello guys, I've been using C++ and SFML lately, and I wanted to try some 3d programming out of curiousity.

All I want to do is load some 3d model as a character and let it move around a small 3d world using a 3rd person camera.


What C++ library/software should I use?
Does the library have beginner-friendly tutorials?
How much of C++ should I know prior to taking 3d programming?
Around how long will it take to learn the skills for the program I wish to code above?

Thanks.

PS: -I hope what I have to use will all be free.
-I don't need to create the 3d models myself.



OpenGL or DirectX, the choice at this point doesn't matter that much, just pick one and learn. Once your theory is solid, you'll be able to work with both api's, but until that time, you won't have the experience to make an informed decision on which api you prefer.

Both libraries have tons of support online, google is your friend.

none :) c++ isn't a requirement for 3d. Math is however, so rather than worrying about language/apis, focus on the math/theory behind it all at this point.

depends on too many variables to give a valid answer. at least a day, and possibly a decade or more. somewhere in between seems most likely though

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!