Jump to content
  • Advertisement
Sign in to follow this  

How do I create skybox textures?

This topic is 2906 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm not happy with the skyboxes in my King Voxel game - they look like you're inside a box!

The problem is the edges and particularly corners are farthest from the camera, so the sky in that section looks compressed.

I know u can "warp" each skybox face texture so the texture along the edges and corners is magnified. This counters the perspective effect so with the warped textures everything looks the right size in the final render.

Does anyone know of a good website which has the equations to accomplish this warping effect? I would much rather do it in code in my skybox content loader than feed my textures through some tool to do it for me.

I tried to come up with these equations myself, but I couldnt figure it out.

Any help would be greatly appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!