Jump to content
  • Advertisement
Sign in to follow this  

Shader not showing in xz plane

This topic is 2394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


when I apply my shader to a plane in the xz coordinate plane it doesn't show.
However if I make a simple changes and change it back again to the original xy coordinate plane it does show.

Not working example:


glBegin( GL_QUADS );
glTexCoord2f( 0.0f, 1.0f );
glVertex3f( -1.0f, 0.0f, 1.0f );

glTexCoord2f( 1.0f, 1.0f );
glVertex3f( 1.0f, 0.0f, 1.0f );

glTexCoord2f( 1.0f, 0.0f );
glVertex3f( 1.0f, 0.0f, -1.0f );

glTexCoord2f( 0.0f, 0.0f );
glVertex3f( -1.0f, 0.0f, -1.0f );


Why is this and how can I fix this?

Thanks in advance,


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!