Moving water?
A while back i posted on the forum about rendering water.You guys where so much help i decided to ask for help again. At the moment i have some pretty nice looking "Water" rendering with some waves. This looks great! The problem is i want to make a river, which is more along the lines of flowing water. I have no idea how to implement that. Can anyone please nudge me in the right direction for this? If anyone is interested here is the code i have so far: WinMain.cpp GLWater.h GLWater.cpp
What about Tiled Directional Flow?
Valve's approach is faster and possibly simpler. If it did the trick for them I suppose it'll work for you as well.
I hope to be able to schedule some timeframe to look at detail at both methods in the future.
Valve's approach is faster and possibly simpler. If it did the trick for them I suppose it'll work for you as well.
I hope to be able to schedule some timeframe to look at detail at both methods in the future.
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