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Blink Announcement

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[heading]Indie developers Blue Void Studios unveil their first game[/heading]

Portland,OR -- October 31, 2011 -- Blink is a first-person game crafted with aninnovative formula of platforming, puzzles, and mystery. In a surreal worldthat is both beautiful and lifeless, you find you are somehow able to freelyslip between two unique perceptions of the world. Will you come to grips withthis strange power, or will you lose your grip on reality?

Narrative without dialogue. The game does have aplot. But rather than use dialogue to guide the player, we chose to use visualand auditory cues. There will be no cinematics or "cut scenes"either. Everything is presented to the player through experience. This way, theplayer can still be deeply immersed without ever having control taken fromthem.

Thought-provoking gameplay. It all started in January2011 at the Global Game Jam, an annual competition where game developers fromaround the world challenge themselves to create a game in 48-hours based on agiven theme. This year the theme was "extinction." It didn't takelong for us to realize we didn't want to go the traditional route ofapocalyptic scenarios or sci-fi epics about genetic manipulation. We discovereda unique and, frankly, very compelling neurological disorder known as visualextinction. From Wikipedia:

"Visual extinction has the characteristicsymptom of difficulty to perceive contralesional stimuli when presented simultaneouslywith an ipsilesional stimulus, but the ability to correctly identify them whennot presented simultaneously. Under simultaneous presentation, thecontralesional stimulus is apparently ignored by the patient, orextinguished."[/quote]

OK, now in English. When a visual extinction patient ispresented with two different objects at the same time, the patient may ignoreone of them. On the contrary, the patient usually has no problem correctlyidentifying both objects if presented separately. It was this fascinatingconcept that gave birth to the core gameplay of Blink.

The player has the ability to slip between two differentperceptions of the world at will. Left-clicking the mouse shows one, whileright-clicking the mouse shows the other. The key to utilizing this ability isunderstanding that what you see is what you get.


Blink_GamePlayComic.jpg



Poetry in motion (control). Thanks to the amazingteam at Sixense Entertainment in collaboration with PC gaming peripheralinnovators Razer, 1:1 motion control is now in the hands of PC gamers. They'veworked hard to support plenty of existing games that people know and love --but what about new games? We're proud to announce that Blink will support theRazer Hydra motion controller out of the box, adding a whole new layer ofimmersion to the game.

We create our games withUnreal Development Kit, the sametoolset used to create Gears of War and Infinity Blade. The Hydra doesn't workwith UDK out of the box though, so we had to create an integrated solution thatallows the Hydra and UDK to talk to each other. It's been a long time coming,but with Blink that integration will finally come to light. Blink will be oneof the first games since the popular Portal 2 to offer native support for theHydra motion controller. We are thrilled to be involved with such innovativetechnology, but we certainly don't want to hog the spotlight. That's why we aremaking our Hydra-to-UDK solution available to all Unreal developers in the nearfuture.

We've had the Hydra in mind since the early design stages,trying to pinpoint the most exciting opportunities for interacting with Blinkin unique yet intuitive ways. We don't want the motion control to feel like agimmick, but we don't want to abandon traditional keyboard-and-mouse inputeither. Rest assured that designing a strong experience for the Hydra will notdetract from the keyboard-and-mouse option. We're doing everything we can doensure both are equally fun to play with.

We need your help!

We just launched a Kickstartercampaign to help fund the final push towards a commercial release forBlink. We need your help to reach our funding goal by November 28. We submitteda short demo to the Independent Games Festival for 2012. It was very hard work,but a rewarding experience to say the least. Unfortunately, we lack the timeand resources to go far beyond that demo and add the extra features, art andaudio necessary to make a full gaming experience worthy of your attention. Withyour help, we can work full-time on the game and release it by March 2012. Weintend to release Blink for PC and Mac on popular digital platforms like Steam,Desura and the Mac App Store. If you can’t pledge, spreading the word ishelpful too!

Availability: March 2012

Platforms: PC and Mac

About Blue Void Studios:

Blue Void Studios is a team of four humble game developersworking together to follow their dreams. Our mission is to innovate, to breakold design conventions and to contribute to the evolution of the video gameindustry.

About Kickstarter:

Kickstarter is an exciting new way to fund creativeprojects. It uses a unique all-or-nothing funding method where no money changeshands if the project creator does not meet their funding goal. As incentive tohelp make these projects become a reality, backers are offered unique rewardsbased on how much they pledge. Rewards are typically unique to each project andinvolve the backer gaining early access, exclusive limited edition products,and even becoming part of the development process.

Learn more at:

Official website

Facebook

Twitter

Press contacts:

Nick Pfisterer

bvsnick@gmail.com

Jessica Lang

[email="bvsjessica@gmail.com"]bvsjessica@gmail.com[/email]

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