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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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node_5r

Update Programming Pages

6 posts in this topic

I think that you should update your programming pages more often. They havent been updated in along time. What does everyone else think about this idea? Later node_5r
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Hmm... How do you define "often"? I typically add 5-10 articles to our reference section each week.
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But new reference stuff appears on the main page, or am I wrong?

I havn''t seen any new article in almost a week now.
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Hi

maybe im mistaken but the featured articles is for articles explessly done for gdn, the programming is updated with articles that are form different sites and all

i guesse this is it

HEY I WANT MY LOAD / SAVE Tutorials there ))))

bye

bruno sousa - akura
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Akura is kinda right. As we collect articles from around the net, we add them to our reference section provided we get the author''s permission. Articles that are submitted to us as new articles get put on the Featured Articles section of the main page.

Dave (Rhino) adds several articles per week to the Reference section. It''s just difficult to see updates to them because there are so many...nearly 600 by now. As for updates to the featured articles, they will come. Just remember we went through a site redesign this past week, and some other kinks need to be worked out right now. :-)

Kevin
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Akura''s right, the featured articles are mostly new articles done exclusively for us, and, as Kevin said, because we''ve been busy converting to the new design, there hasn''t been an update for over a week, but there will be a new one up later on tonight, and several later this week.

I was referring to the reference section, which, in addition to our featured articles, contains tutorials we''ve collected from around the ''net, which are often older, and thus not suitable for featured articles.

We always welcome and encourage additions to both.
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