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iYossi

OpenGL OpenGL 4.0 and GLES 2.0 Learning sources

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Hey guys, I wanted to know if you have any sources to learn OGL 4.1 and GLES 2.0 for Android, preferably free and without outside libraries like GLUT, I want to learn it to the lowest level possible.
Thanks!

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Hey guys, I wanted to know if you have any sources to learn OGL 4.1 and GLES 2.0 for Android, preferably free and without outside libraries like GLUT, I want to learn it to the lowest level possible.
Thanks!


Do you? well it won't be "plain" OpenGL but Win32/GLX window handling, OpenGL extension loading, sound perhaps?, networking, clock, file loading (obj, images, sounds etc.) all of this platform-independently etc.etc.
So do you really? well good luck :)

you may want to check out OpenGL SuperBible 5th edition (I know that's OpenGL 3.3, but there's no big difference bw 3.x and 4.x (as opposed to 2.x and 3.x)
also swiftless tutorials swiftless.com
the online opengl book openglbook.com

note that there are many OpenGL 2.x tutorials and few 3.x tutorials, and even fewer 4.x tutorials... but based on the 2.x tutorials you should be able to use 4.x flawlessly...

probably some will say NeHe tutorials
nehe.gamedev.net
but that's OGL 2.x

the #1 resource for OpenGL functions:
opengl.org/sdk/docs/man4

and of course the official specification and registry.

If you change your mind, then you may want to check out SFML2:
sfml-dev.org

and GLEW:
glew.sourceforge.net

and freeimage:
freeimage.sourceforge.net

and freetype:
freetype.org

did I miss anything?
oh yes google.com is your best friend :)

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[quote name='iYossi' timestamp='1320245688' post='4879707']
Hey guys, I wanted to know if you have any sources to learn OGL 4.1 and GLES 2.0 for Android, preferably free and without outside libraries like GLUT, I want to learn it to the lowest level possible.
Thanks!


Do you? well it won't be "plain" OpenGL but Win32/GLX window handling, OpenGL extension loading, sound perhaps?, networking, clock, file loading (obj, images, sounds etc.) all of this platform-independently etc.etc.
So do you really? well good luck :)

you may want to check out OpenGL SuperBible 5th edition (I know that's OpenGL 3.3, but there's no big difference bw 3.x and 4.x (as opposed to 2.x and 3.x)

[/quote]

OpenGL Superbible 5th edition uses Freeglut so that won't work. If you want to avoid all the libraries, you'll need to learn glx on Linux or Windows API on Microsoft. Also, you'll need to learn how to access GL extensions without GLEW or related libraries.

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This page has a few OpenGL 4.0 tutorials: http://ogldev.atspace.co.uk/ and this site has almost any new functionality on OpenGL with an example :) http://ogl-samples.g-truc.net/

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I guess learning plain OGL is stupid, though I would want to at least learn how to build a framework. A friend of mine recommended the site arcsynthesis.org/gltut/ . Is it OK?

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I guess learning plain OGL is stupid, though I would want to at least learn how to build a framework. A friend of mine recommended the site arcsynthesis.org/gltut/ . Is it OK?


it seems all-right :) although it is 3.x + glut you'll be fine with it... switching to 4.x from 3.x is very-very easy so I think it'll be ok.

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