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OpenGL Problem with "Release" mode in Visual C++

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Hi,

Im writing a tetris game with C++ using opengl.
I use MS Visual C++ 2010.
The program compiles succesfully in Debug mode but if I switch to Release I get a lot of compile errors like this:
(I apolgize that the error descritpions are in german, but its not possible to change the language in the settings.)


1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glLoadIdentity@0".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glTranslatef@12".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glRotatef@16".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glBegin@4".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glColor4f@16".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glVertex3f@12".
1>LooseBlock.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glEnd@0".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glViewport@16".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glMatrixMode@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "_gluPerspective@32".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glShadeModel@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glClearColor@16".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glClearDepth@8".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glEnable@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glDepthFunc@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glHint@8".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glClear@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__wglMakeCurrent@8".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__wglDeleteContext@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__wglCreateContext@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glDisable@4".
1>main.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glBlendFunc@8".
1>TetrisGame.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glPointSize@4".
1>TetrisGame.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__glColor3f@12".


The error message reads "unresolved external symbol".

I googled this problem and i think its about missing lib files, but i dont know where to put them and which files are required.

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Right Click The Solution select Properties then in the left hand tree expand Linker Select Inpt Add the required lib files in the Additional Dependencies field.
In the upper right of the window is a configuration dropdown, this is active, debug or both.

Alternativaley you could just pragma it in a file
[color="#666666"][font="monospace"]#pragma comment(lib, "opengl32.lib")[/font]
[color="#666666"]
Here is a minimal Win32 OpenGL window skeleton, the code should compile and run if you uncomment the pragma line.
http://pastebin.com/eKFWUhsP

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In the upper right of the window is a configuration dropdown, this is active, debug or both.

That was my problem. It was on active, not both.

Edit: Now I have another problem. Starting the program with VC++ works, but if i start the exe file from the Release folder, it instantly crashes.

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Copy the exe file in the same directory as your .vcproj file. Does it crash from here too? If not then it's dependant on something with a relative path (Perhaps a texture?) that you need to manually copy so it is relative to where the exe is.

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I didnt find a .vcproj, but a .vcxproj file. If i put the exe file in this directory, it still crashes.
My program does not use any files like textures, settings etc.

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A possible cause of this is a stray pointer. Debug builds under MSVC will initialize all local variables to known values, Release builds will not.

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Can you run the release exe from within visual studio?

I can select "Release" and then click the green triangle button next to it and it works.


A possible cause of this is a stray pointer. Debug builds under MSVC will initialize all local variables to known values, Release builds will not.


Im not sure if i understand what you mean. Doesnt MSVC interrupt the program and show an error message if I try to acces a pointer that is not initialized? In Debug mode the program runs without problems. I looked at the code and all variables are initialized in the contructor of the class. And i had a some error messages when I didnt initialize them, so i think there are no such things in my code.

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Im not sure if i understand what you mean. Doesnt MSVC interrupt the program and show an error message if I try to acces a pointer that is not initialized?


int x;
some_array[x];

Debug: x initialized to 0, so indexing is okay
Release: x uninitialized, takes some garbage value from memory which happens to be huge, so you try to access memory you don't own and the operating system kills you.

Now, this isn't exactly what happens (I think MSVC deliberately uses fairly large, easily noticed values like 0xCCCCCCCC and 0xBAADF00D) but you get the idea. On a side note: I don't think MSVC does do that (freeze and give an error message) at all - it's just that when you get an access violation, this will be trapped.

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I dont think that this is the problem because i commented out all the code so there is only a black window. But even this does only work from Visual Studio.
Maybe its important to say that I encounter the same problems wiht the exe file that is created in the Debug folder.

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