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Sagramore - 2D Browser-based MMORPG [No plugins required]

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Hello all! My name is James Daniels, I'm a Community Manager and Content Developer for Sagramore, a 2D browser-based MMORPG set in the high fantasy world of Lumera. Don't worry, I am not here to just plug in a site and leave, I'll check back daily to answer any questions anyone may have. These forums also interest me, so I'll stick around.


[color="Blue"][font="Palatino Linotype"][size="5"]Game Information[/font]

mush2.png[color="RoyalBlue"][size="4"][font="Palatino Linotype"]What is Sagramore?[/font]mush1.png

Sagramore is a 2D browser-based MMORPG based on browser interaction. We are constantly developing and expanding the game and feature sets. With a large world to explore, many adventures and quests await you, which you can access from almost any device with internet access.

*Ports specifically designed for IPhone & Android can be expected in the near future

[size="1"]The Ancient Kamenna Tree, found in the heart of Kamenna town. The town was built around this tree (All game images are under development)

flower2a.png[color="RoyalBlue"][size="4"][font="Palatino Linotype"]What is Sagramore?[/font]flower1v.png

Browsers have seen a leap in performance these last few years. This opened up the way for us to try a new concept. This is also driven by the growing market for smart phones, tablets, and netbooks. We see a growing demand in games to play on these devices.

We simply wish to create an experience, an online story that can be accessed from nearly anywhere, and looked to HTML to bring this experience to life. We hope to bring a story to the world that is partially created by us and partially by its own community. So please join us in our public alpha testing currently underway!


[size="1"]A promo of our new female sprites coming in Alpha version 1.01(All game images are under development)

flower4.png[color="RoyalBlue"][size="4"][font="Palatino Linotype"]What features can I expect to see in Sagramore?[/font]flower3.png

Don't be discouraged by the fact that this game is browser-based. Sagramore features real-time interaction and everything else you'd expect from an MMORPG!

Among many other things Sagramore will feature:
  • A large world to explore
  • An immersive storyline
  • Completely customizable character creation (tons of freedom to create your own look)
  • Over 15 unique playable classes
  • Many, many compelling quests & side quests
  • A dynamic world with NPCs that roam across it
  • Level-up & character statistics system
  • Friendly GUI & Game interaction.
    *Sagramore is steadily involving and always accepting user feedback. That said, join our forums and start submitting ideas of gameplay elements you’d like to see in Sagramore.


    [size="1"]A promo of the various guards you will see throughout Lumera. It is customary for Guards of Asgard to shave their heads upon joining the military. (All game images are under development)

    mush3.png[color="RoyalBlue"][size="4"][font="Palatino Linotype"]How do I play?[/font]mush4.png
    Sagramore is currently in early Alpha stages, however in order to ensure a final product that players will enjoy we have made all testing stages of Sagramore open, therefore you can play by signing up on our website. (See links at the bottom) The requirements are:
    • Web browser that supports HTML5 elements (IE7+, Chrome, Firefox or Opera)
    • Flash plugin, for a better connection (Optional)
      As you can see the requirements are very loose thus Sagramore can be played from almost any device with an internet connection. We plan to release specific apps for popular mobile devices in the future.

      [size="1"]4 of many weapons you will find in Sagramore (All game images are under development)

      mush3.png[color="RoyalBlue"][size="4"][font="Palatino Linotype"]The Team?[/font]mush4.png

      [color="RoyalBlue"][font="Palatino Linotype"]Founders:[/font]
      • Johan Talboom (Borf) – Lead Programmer
      • Robin Gould (Maever) - Project Manager/Game Designer

        [color="RoyalBlue"][font="Palatino Linotype"]Team:[/font]
        • Alex (IPARR) - Story Writer
        • Jacky (Jackeltje) - Community Manager
        • James (James) - Content Developer/Community & Wiki Manager
        • Nicky (Nikoobu) - Art Director/Concept Artist
        • Mathias (Moci) - Content Developer
        • Olof (Bumbo) - Story Writer
        • Philip (Avenar) - Assisted in Story / Game Mechanics Designer
        • Ronnie (Balthazar) – Character Artist
        • Ryan Leber (Ryan)- Audio Composer
        • Steven (Raijderan) - General Programmer
          *We are currently hiring for all positions.

          [size="1"]Preview of a Gauntlet weapon planned for an upcoming class.

          [color="Blue"][font="Palatino Linotype"][size="5"]Media[/font]
          [color="RoyalBlue"][size="4"][font="Palatino Linotype"]Screenshots[/font]


          [color="RoyalBlue"][size="4"][font="Palatino Linotype"]Concept Art[/font]

          [color="Blue"][font="Palatino Linotype"][size="5"]Links[/font]

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Some technical information about Sagramore. No, we are not using some MMORPG Maker engine. Sagramore uses our very own Lumera Engine, created in house.

Lumera Engine is a Javascript topview HTML based front end and C++ backend client-server setup which can be implemented for a number interactive uses.

Examples of use are:
  • Interactive realtime chat applications
  • Team-focused games (capture the flag , online RPG, online strategy games)
  • Innovative website interactivity extention.

    Lumera Engine includes a multi-user, javascript, live tilebased world-editor used to create areas, maps, and worlds.
    It is currently still under development.

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Bump, we have just released a huge update ^^

[quote="maever"]Today we proudly release the 1.0.1 content update, this content update marks a milestone of in our dvelopment process.
It is the first update made based on the newly established story and history on which Alex (IPARR) and Olof (Bumbo) have worked very hard these past months.

The new features include:

  • Emoticons
  • New character sprite sheets
  • Re-balanced / revamped Monsters & Quests.
  • Easy level up Panel
  • Redesigned GUI parts, dialog window shows NPC faces now.
  • Help Window for tutorials
  • Newbie (Class) Skills
  • Improved minimap
  • Included over 20 status effects
  • Lots of headgears
  • Extra NPC AI conditions (run when hit, hostile against id, hostile againstallplayers)
  • Inventory size reworked, now maximum of 50 items.
  • New weapon/hit sounds
  • lots of new (wearable) items
  • new method to display signposts ingame
  • Many stability fixes
  • and much more!

    The new update can be access on : http://s2.sagramore.com
    I hope everyone enjoys the hard work we put into this release.

    We are already working on the next content area which we hope to be able to release to you soon :)[/quote]

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