Jump to content
  • Advertisement
Sign in to follow this  
SickBrick

My game SickBrick is out now!

This topic is 2279 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
We have been hard at work here at MisfitVillager HQ to bring you the long awaited first Mega-Patch for SickBrick.
The first of the new major features implemented in SickBrick is navigation mesh based path finding!

Before, your robotic enemies in SickBrick walked on predetermined waypoints to get to you, similar to old games (2005 and back).

Here is an image of the old system inside our trusty NeoAxis map editor:

Waypoint.jpg

This caused a massive frame rate drop in the engine since every enemy had to think which waypoint to walk onto based on your position and forced us to scale down the number of enemies that you faced in the game. The system was clumsy and hard to work with.

But now we bring you Navigation Mesh Based Pathfinding!

The old system was removed completely and replaced by the new one.
The enemies now walk on an invisible mesh created in the levels, making them able to avoid obstacles and not get stuck thus lowering your health considerably more than before :D

Here is an image inside the map editor of the new system:

NavMesh.jpg

This type of pathfinding is used in modern engines like CryEngine3 and Unreal Engine 3.

We have been listening to feedback and a lot of you said the game was too easy.
Not only are the enemies smarter now, but we increased their numbers by a third.
Additional benefits of the new pathfinding system are a dramatic frames-per-second increase and a lot less work on our side :D

Stay tuned for more updates on SickBrick's new Mega-Patch(TM)*! To check out our new game in development "Project Lighthouse" click here.
*not really a trade mark at all

Cheers!

Share this post


Link to post
Share on other sites
SickBrick's price slashed, now only $4.99!

Buy it here!

We decided to cut the price on SickBrick by half! It's been almost a year since the game came out and the sales have been almost nonexistent. We made no money at all so why not cut the price. Maybe we get lucky :D
If you still haven't, try out the demo and see if the game's worth 5 bucks.

Trailer

In the past months we wanted to deliver a patch that would improve the framerate, AI and graphics for the game, but we still need to squash a few bugs for it to be launch-ready.
We have not given up on game development, nor will we ever, so we are making a new, hundred times more ambitious project currently called "Project Lighthouse". It's a horror game with a story that changes based on your decisions.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!