Jump to content
  • Advertisement
Sign in to follow this  

dlgs.h and evil macros

This topic is 2511 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Today I used rad1 in my code, only to get a mysterious compile error. It turns out that some header "dlgs.h" defines rad1 as a macro! Why the heck would someone do something like that? How can I get around it? The only thing I can think of is using PIMPL to at least minimize the amount of code affected by these evil headers.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!