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ProjectinMatrix

Unity gtk# For Game Editor?

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I recently took on the challenge of building a game editor. The end goal is something like Unity.
To the best of my knowledge the best way to do this is C#, and thanks to mono the C# project can published on multiple platforms.
So, my question: I was thinking of using gtk#for this project as it seems like a pretty solid library. Does any one have any experience with gtk#? is it possible to skin the application to look similar to Unity if i use gtk?
Or should i just go with a different library / approach all together? If so, any suggestions?
Thanks guys!

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