Jump to content
  • Advertisement
Sign in to follow this  
irras88

Gesture-based input for XNA?

This topic is 2534 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey folks. I'm working on a project that requires gesture-based input in order to interact with the game. Honestly, I know pretty much nothing about computer vision at the moment, but it's definitely on my to-do list.

One major issue that I keep running back to in my head, though, is how to monitor and receive this input from the already-made game loop in XNA. No matter how much I think of it, I can't seem to come up with even an idea for a solution for this. Perhaps this has to do with my ignorance in computer vision topics and the fact that I'm still pretty much a fledgling developer, but I would greatly appreciate some ideas or to be pointed in the right direction.

Share this post


Link to post
Share on other sites
Advertisement
The Kinect SDK Beta can be used with C++ or C# on the PC, which means you could use it with XNA. I suspect the SDK for windows wouldn't load on a 360 though. It's probably the cheapest way to get started.

Share this post


Link to post
Share on other sites
Yeah, I was planning on using the Kinect and learning that the SDK can be used with C# is a load off my mind. Still, though, getting live input in a game loop doesn't seem like a trivial problem. Perhaps I'll need to research with the SDK.

As for what gestures I'm planning on using, imagine something along the line of spell runes/glyphs. Drawing a big M in the air for the camera to see would invoke a fire spell, for example.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!