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OpenGL Fastest Instancing method in OpenGL

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What is currently the fastest way to pass object-data such as position and bone offsets into the pipeline, so that an instance drawing call (such as glDrawElementsInstanced) can access it? The issue I am seeing is that if one uses a texture/pixelbuffer to pass the data, for large numbers of objects, the dataset can get quite large -- too large to handle efficiently.

My target in regards to this is OpenGL 3.2.

Thank you!

EDIT: Mod may want to move this to the OpenGL forum?

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