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nuclear123

WIN32 Resources?

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can anyone please provide me with a clear explanation of Win32 resources?
You can make a dialogbox or menu for your win32 program using either resources or using c++ to code it.

1.) Why would i ever choose to use a resource script/editor provided by my compiler vs codeing it into my application myself?

2.) What exactly is considered a resource? for example deep down EVERYthing in a GUI is considered a window( buttons, windows, dialogboxes ) So how do i distinguish what is considered a resource( by microsoft ) and what isn't when it seems almost everything can be considered a resource?

3.) Why were the resources even introduced into windows?? why couldn't we have just lived happily ever after without them for our WIN32 GUI?

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can anyone please provide me with a clear explanation of Win32 resources?
You can make a dialogbox or menu for your win32 program using either resources or using c++ to code it.

1.) Why would i ever choose to use a resource script/editor provided by my compiler vs codeing it into my application myself?

2.) What exactly is considered a resource? for example deep down EVERYthing in a GUI is considered a window( buttons, windows, dialogboxes ) So how do i distinguish what is considered a resource( by microsoft ) and what isn't when it seems almost everything can be considered a resource?

3.) Why were the resources even introduced into windows?? why couldn't we have just lived happily ever after without them for our WIN32 GUI?


You can read all about them on msdn. I find them very helpful for keeping my source readable. Adding a file menu through a well formatted resource file instead of a big nasty list of define and enumerations is pretty nice.

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