Just upgraded from VS2008 to VS2010 and having problem getting my engine to compile.
I have googled and I have changed the directories in the new Property Manages in the project and set it to
$(DXSDK_DIR)Include;$(IncludePath)
and
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
just like im told and when I look at the "External Dependencies"-folder inside Visual Studio I can see the d3dx11.h file but when I try to compile I still get "Cannot open include file"
I have restarted the project but the error is still there.
Anyone know what I'm doing wrong?
Problem setting up DirectX in VS2010
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