XNA 3.1- Kinect mirror motion to 3D rigging model

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1 comment, last by PedroLeit 12 years, 5 months ago
hello, i'm trying to create an XNA avatar who will make my movements. For this i use OpenNI,NITE,XNA 3.1 and Flexible Action and Articulated Skeleton Toolkit (FAAST).
what i need to do is with Kinect capture my skeleton joints, after that "mirror" every movements i make to 3D model in XNA.
I've already searched in Net, and only found this topic about: (http://groups.google.com/group/openni-dev/browse_thread/thread/c01dfbec3068655c)
this thing should be hard to do... :S
somebody help me?
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The Microsoft SDK will provide you directly with the skeleton, without any additional dependencies, if that's something you can consider.
[TheUnbeliever]

The Microsoft SDK will provide you directly with the skeleton, without any additional dependencies, if that's something you can consider.


ya, i know but in this project i can't use beta releases, so i don't have another solution to do this without OpenNI or libfreenect.
But choosing one of this two, OpenNI is best i've sure :P

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