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Evil Steve

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I found [url="http://altdevblogaday.com/2011/07/20/a-trip-through-the-graphics-pipeline-2011-part-1/"]A trip through the Graphics Pipeline 2011, part 1[/url] interesting.
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Mr Chuck Walbourn from MS writes a blog here:
[url="http://blogs.msdn.com/b/chuckw/"]http://blogs.msdn.com/b/chuckw/[/url]

DirectX and Metro
[url="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-755T"]http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-755T[/url]
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My most common tip is to start with something simple like "DirectX SDK Tutorial07" since a clean start will get you faster to the advanced features seen in bigger examples.
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Can somebody post links to tutorials teaching directX 11.0 desktop games using visual studio 2012. I am a total newbie to DX.

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Can somebody post links to tutorials teaching directX 11.0 desktop games using visual studio 2012. I am a total newbie to DX.

you can find there nice tutorials using Visual Studio 2010. possibly this resources will be useful for VS2012 too.

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I hope it is okay to post a link to my own blog, as long as it has useful content? 

 

I've been working on www.xnafan.net for a couple of years, and am open for suggestions for tutorials you would like to see :).

 

Kind regards - Jakob

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a mixture of new and old but still useful smile.png

 

http://learnbuildplay.com/Training/IndieGameDevBook

http://xnaessentials.com/

http://xbox.create.msdn.com/en-US/education/catalog/

http://xboxforums.create.msdn.com/forums/

http://www.xnaresources.com/

http://www.dreamincode.net/forums/forum/125-xna/

http://www.dreamincode.net/forums/topic/161521-timing-events-in-xna/

http://virtuallyprogramming.com/index.html

http://www.dotnetperls.com/

http://www.gamedev.net/topic/650595-billboard-particle-rotation/

http://labalec.fr/erwan/?p=700

http://code.google.com/p/xna-basic-3d-terrain/downloads/list

http://mort8088.com/category/tutorials/

http://cims.nyu.edu/~ahk279/game/assignment8/

http://kianaudez.blogspot.com/2013/07/xna-3d-simple-collision-detection-with.html

http://en.wikibooks.org/wiki/Creating_a_Simple_3D_Game_with_XNA

http://digitalerr0r.wordpress.com/category/xna-shader-tutorial/

http://blog.diabolicalgame.co.uk/

http://gamedev.tutsplus.com/tutorials/implementation/how-to-generate-shockingly-good-2d-lightning-effects/

http://xnameetingpoint.weebly.com/meta-bones.html

http://www.gamedev.net/topic/647370-calling-a-method-at-a-certain-keyframe/

http://www.xnadevelopment.com/index.shtml

http://www.skipstation.com/projects/games/alien-assault/

http://xnagpa.net/rpgtutorials.html

http://www.gamedev.net/topic/647481-making-a-3d-model-face-the-direction-its-moving/

http://github.com/johnjohndoe/XNA_Flightsimulator

http://code.google.com/p/xnamugen/

http://channel9.msdn.com/coding4fun/blog/Making-some-magic-with-XNA-with-Mage-Defender-Deluxe

http://www.dustinhorne.com/page/XNA-Terrain-Tutorial-Table-of-Contents.aspx

http://www.toymaker.info/Games/XNA/index.html

http://xnauk-randomchaosblogarchive.blogspot.com/2012/06/engine-design-terrain.html

http://allenwp.com/blog/2010/05/06/simple-fast-gpu-driven-multi-textured-terrain/

http://iloveshaders.blogspot.com/search/label/XNA

http://www.madgamedev.com/post/2010/09/05/Article-Simple-3D-Camera-in-XNA.aspx

http://www.dhpoware.com/demos/xnaFirstPersonCamera.html

http://www.paradeofrain.com/2007/10/continuous-2d-ribbons-in-xna/

http://medusa.codeplex.com/

http://www.gogo-robot.com/2011/05/30/xna-skinned-model-animations/

http://metlab.cse.msu.edu/betterskinned.html

http://ghoshehsoft.wordpress.com/2010/09/26/xna-ray-picking-sample/

http://code.google.com/p/wintactics/

http://www.gamedev.net/topic/650372-shadow-casting-animated-model/

http://www.riemers.net/Forum/index.php?var=1196

http://xboxforums.create.msdn.com/forums/p/22237/119306.aspx

http://xboxforums.create.msdn.com/forums/t/111421.aspx

http://www.catalinzima.com/samples/world-of-goo-cursor/

http://en.wikibooks.org/wiki/Game_Creation_with_XNA/3D_Development/Landscape_Modelling

http://goltermann.cc/2009/12/xna-directx-c-game-project-finished/

http://asura.iaigiri.com/XNA_GS/xna33.html

 

 

http://www.youtube.com/watch?v=9svL0V8nrtc

http://www.youtube.com/watch?v=caLSZStt050

http://www.youtube.com/watch?v=SissgQ0IXvk

http://www.youtube.com/watch?v=lk0GsyxCj-U

http://www.youtube.com/watch?v=bWU8bGKT_WQ

Edited by football94
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I'll auto-quote myself for some usefull liks (tutorial and materials)
 

First, never forgot MSDN library, it will be your best friend: http://msdn.microsoft.com/en-us/library/ee663274.aspx
 
 
The following covers the basis of the API, plus some intermediate and advanced topics (Microsoft SDK and samples):
 
- Braynzarsoft tutorials: http://www.braynzarsoft.net/index.php?p=DX11Lessons
 
- Rastertek tutorials (they are not the state of art at code and they use D3DX, but they cover many basic techniques and they are pretty easy to follow) http://www.rastertek.com/tutindex.html
 
- "Legacy and old" Microsoft DirectX SDK, covers DirectX9/10/11. Please note that libraries such the D3DX series and DXUT are no longer supported since Windows 8 SDK. http://www.microsoft.com/en-us/download/details.aspx?id=6812
 
- "Modern" (no more D3DX and DXUT) Microsoft DirectX samples: http://blogs.msdn.com/b/chuckw/archive/2013/09/20/directx-sdk-samples-catalog.aspx
 
 
The following are more advanced and specific techniques: 
 
- AMD Radeon SDK: http://developer.amd.com/tools-and-sdks/graphics-development/graphics-development-sdks/amd-radeon-sdk/
 
- NVIDIA "legacy and old" SDK 11: https://developer.nvidia.com/dx11-samples
 
- NVIDIA "legacy and old" SDK 10 (convert from DirectX10 to DirectX11 is pretty easy): http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html
 
- NVIDIA "modern" DirectX SDK: https://developer.nvidia.com/gameworks-directx-samples
 
- Intel Visual Computing Source Samples: https://software.intel.com/en-us/vcsource/samples
 
 
Some useful replacement for D3DX and the old DXUT by Chuck Walbourn - MST:
 
https://directxmesh.codeplex.com/ for mesh data processing and optimization (new!)
https://directxtex.codeplex.com/ for texture processing.
https://directxtk.codeplex.com/ for everything else covered in D3DX, plus an audio API,sprite batch, effects management, simple math, models and more...
https://dxut.codeplex.com/ replace the old DXUT library.
https://fx11.codeplex.com/ replace the old effects library.
 
 
Other advanced, cool & useful stuff:
https://hieroglyph3.codeplex.com/ an entire DX11 framwork with cool stufs and Kinect by Jason Zink
https://mjp.codeplex.com/ MJP's stuffs like specular AA, bokeh and more..
https://tiledresources.codeplex.com/ Microsoft DirectX 11.2 Tiled Resources demo.
http://www.iryoku.com/ Jorge Jimenez works
 
 
GPGPU Pro series source code and samples from CRC Press (a good number of them are for DirectX11):
http://www.crcpress.com/product/isbn/9781568814728
http://www.crcpress.com/product/isbn/9781568817187
http://www.crcpress.com/product/isbn/9781439887820
http://www.crcpress.com/product/isbn/9781466567436
http://www.crcpress.com/product/isbn/9781482208634

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