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knobby67

blender map inside of object?

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Hi all,
I've made a sky dome, produces the UV map, however (naturally) when I apply it it maps to the outside of the object. Can anyone tell me how to map onto the inside? Thanks

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That's related to the normals of your triangles. Select them all and click "Flip Normals" or the equivalent in your modelling software - this way you can look at the dome from the inside.

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In 2.6 Flip normals is under the "t" tab (toggle with T). Flip direction. I advise against a skydome though, they produce very bad results on the top of the dome. Hit up cgtextures and grab one of their cube mappable ones.

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