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StarChild - a Demo

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[quote name='MajorTom' timestamp='1321299536' post='4883899']
This looks wonderful. It's very well polished. Is there a playable demo available?
[/quote]

Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.

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It looks like you're holding a camera to the screen or something in the video or that something went awfully wrong with the compression; murky colours and banding wherever you look! Only reason I mention it is that the game looks gorgeous -- it deserves a better presentation than this! :)

Of course, Youtube doesn't have the best compressor in this case but you should be able to squeeze out something prettier than this when downsizing from HD - also, a 720p version is practically a must[img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]

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Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.

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[quote name='MajdAkar' timestamp='1321310816' post='4883963']
Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.
[/quote]

I see! No problems then, I just think that the video is a poor visual presentation of a quite nice looking game - maybe if you can find someone else who can screen capture the footage for you with stronger hardware? Either way, the game looks gorgeous and I'd love to give it a shot whenever you release - keep us posted! :)

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Hey guys,

Due to popular demand ( :P ) Here are the high-res vids. (part 2 coming soon)

[url="http://www.youtube.com/watch?v=ibA2xTCCm1M&feature=feedu"]http://www.youtube.c...M&feature=feedu[/url]
Part 2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url]

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[quote name='MajdAkar' timestamp='1322411814' post='4888134']
Hey guys,

Due to popular demand ( :P ) Here are the high-res vids. (part 2 coming soon)

[url="http://www.youtube.com/watch?v=ibA2xTCCm1M&feature=feedu"]http://www.youtube.c...M&feature=feedu[/url]
[/quote]
Now, [i]that's [/i]more like it - nice job and great look you got going there! :)

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thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).

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Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share.
you can find it here at the bottom of the page.
You can use it in any way you like, a credit would be nice but not necessary.

[url="http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html"]http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html[/url]

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Looks really cool. It seems teleporting upwards is a bit finicky, you seem to be having a bit of trouble in the demo. Are the controls still being worked on?

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thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.

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At first I didn't think the game would be much, but then it completely blew my mind. It's very creative and very original. I can definitely see it going somewhere in the indie world. I like the fact that if you get stuck in a wall, you die. I like that you have to really think and involve other objects to solve the puzzles. Will there be other objects besides boxes?

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hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).

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