Jump to content
  • Advertisement
Sign in to follow this  
ole_92

Check out my new DirectX Game!

This topic is 2587 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone,
Have a look at my game assignment! It's written in C++ and DirectX, using Visual Studio Express C++.
It has soundtracks, but they weigh like 80MB (wave files), so just the main sounds are in the zip.

Feel free to provide any feedback! I probably won't modify this, but I'll use the good advice for my future games!
Thank you!

P.S.
You need the directX SDK installed and directories properly set up.

Share this post


Link to post
Share on other sites
Advertisement
Hey I downloaded your game and compiled it using Visual Studio 2010 pro but it won't register my key presses, so I can't get past the first screen.

Share this post


Link to post
Share on other sites
Never mind, it's working now. Don't know why it was behaving the way it was before. Pretty nice, keep up the good work!!!!

Share this post


Link to post
Share on other sites
I also had the same problem, can't find the solution...
Basically it doesn't listen to key presses if during compilation you click on a different window.
Anyway, thanks for your comment!

Share this post


Link to post
Share on other sites
Looks good.
About the input - it worked for me. But I noticed you're using DirectInput which is not recommended by Microsoft itself for keyboard and mouse input, as you can see for example here http://msdn.microsof...v=vs.85%29.aspx

A side note - I found the controls quite confusing, using A D to move and arrows to aim. I ended just moving left and right and shooting, without changing the angle at all.
It would maybe work better with keyboard+mouse (A and D keys to move, mouse to aim and shoot).

Share this post


Link to post
Share on other sites

Looks good.
About the input - it worked for me. But I noticed you're using DirectInput which is not recommended by Microsoft itself for keyboard and mouse input, as you can see for example here http://msdn.microsof...v=vs.85%29.aspx

Yeah, I think it was a requirement to use DirectInput for the assignment. I'm not an expert, so I won't get into a discussion as to which method is better.


A side note - I found the controls quite confusing, using A D to move and arrows to aim. I ended just moving left and right and shooting, without changing the angle at all.
It would maybe work better with keyboard+mouse (A and D keys to move, mouse to aim and shoot).

Good advice! I have tested/played it like a million times, so I got used to the controls. I should have asked other people to test it, though.

Thanks for the comment

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!