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chosenkill6

OpenGL What to learn first

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I would like to make games for smartphones, and I've seen many libraries that require use of openGL ES

My question is, is it neccesary to learn desktop openGL before learning OpenGL ES, or can I go straight to OpenGL ES?

Thanks

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Alright then, so i guess ill go right into OpenGL ES
Can you suggest which one to learn? I've heard that the two are very different. Which is easier? Which is more useful when developing for mobile platforms?

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If it is for learning for education sake, then learn both. 1.1 has fixed functions while GL ES 2.0 eliminates some things and everything must be rendered with shaders. You might also want to learn about specific extensions available on certain platforms. You might also want to learn certain languages such as Objective C which is available for the iPhone.
The official site and SDk and forums are at khronos.org (they manage the specification).

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Thanks for the link! It had lots of good info about all the OpenGL libraries.


I think I am going to learn OpenGL ES 1.1 first, try to make a game when i think I have gained sufficient knowledge in it. Correct me if I am wrong but it looks to me as if 1.1 is a better starting point for someone who is completely new to 3D gamedev?

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