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Convert Lightwave Plugin to Maya Plugin

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(N.B. Hopefully in the right forum here)

I am trying to convert a custom lightwave exporter to work in Maya. Has anyone got experience in this area as mel scripting is not something I have done before (looks very similiar to php at first glance) and I would like to know of any potential pitfalls others have come across.

There's many tutorials across the web so I'm not looking for a long winded explanation of how mel scripting works I am sure I can source that myself but any tips, tricks do's and dont's that you guys/girls have picked up will be very beneficial.

Thanks in advance,


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