Jump to content
  • Advertisement
Sign in to follow this  
Infernal0010

Race tracks - how do you represent them/create them?

This topic is 2574 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A new game I am going to work on will be very fast and on a track. The question is, what is the best way to represent this track or create it? A spline system that enforces tangent coincidence at seams as the base that generates the track layout?

What have others done towards representing tracks? Do you use a scenegraph for this? If so, which type? BSp, Octree (this will be 3D so a quadtree might not be very viable), an Array of sequential track sections?

Opinions/help please!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!