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Race tracks - how do you represent them/create them?

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A new game I am going to work on will be very fast and on a track. The question is, what is the best way to represent this track or create it? A spline system that enforces tangent coincidence at seams as the base that generates the track layout?

What have others done towards representing tracks? Do you use a scenegraph for this? If so, which type? BSp, Octree (this will be 3D so a quadtree might not be very viable), an Array of sequential track sections?

Opinions/help please!

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