Jump to content
  • Advertisement
Sign in to follow this  
Tommato

OpenGL (0) : fatal error C9999: Unexpected branch instruction

This topic is 2585 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All,

We've got an error with our GLSL shader running with specific card only. The log is:

> OpenGL Vendor: NVIDIA Corporation
> OpenGL Renderer: NVIDIA GeForce 7300 GT OpenGL Engine
> OpenGL Version: 2.1 NVIDIA-1.6.36
>
> [OK] OpenGL Shading Language is available!
>
> ***GLSL Compiler Log (Vertex Shader):
> [e06] Compiler log is not available!
> ***GLSL Compiler Log (Fragment Shader):
> [e06] Compiler log is not available!
> ***GLSL Linker Log:
> [e05] Linker log is not available!
> maxLights = 8, maxTextures = 8
>
> (0) : fatal error C9999: Unexpected branch instruction
> Cg compiler terminated due to fatal errorAbort trap
> logout
>
> [Process completed]

Any advice (what to check and where to find) is highly appreciated.

Thanks

Tom

Share this post


Link to post
Share on other sites
Advertisement

Any advice (what to check and where to find) is highly appreciated.


Start by looking at your shader. See if you can improve it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!