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Software rendering

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I am looking for 100% software-rendered 3D games/demos. Specifically, those that show a pracrical number of objects/polygons and not just some sphere rotating in the middle of the screen. Do they even exist? Is that even possible?

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I am looking for 100% software-rendered 3D games/demos. Specifically, those that show a pracrical number of objects/polygons and not just some sphere rotating in the middle of the screen. Do they even exist? Is that even possible?


I did this: http://www.progsch.net/applets/proto.html a few weeks back. It's a java heightfield/voxel renderer. So I can't give you an number of how many "polygons" there are. I guess i'll update the web version. The newest version can also display a bunch of objects in the world (voxel objects...) and runs higher resolution. This might not be actual "production code" but it's a java software renderer that runs reasonably on my Netbook... So it at least proves the point of feasibility I guess.

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I've got a prototype-ish fully software render written in C++. It takes so much work to turn into an actual game that I've never even gone there.
One of the things that I was most proud of with it is that I managed to get the floating point divide per span for free in exactly the same way that the original quake does, except that I didn't resort to using assembly!

The best software 3D renderer of all time is pixomatic. It's used in Unreal Tournament (up to UT2004 I believe) as the fallback renderer.

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