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Sepiantum

[WIP] Quantum Game Engine

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So yeah... I'm like 15 and working on this huge game engine project. I hope to pick up many interesting aspects of game theory along the way and hope that I will gain more insight on the game development world. You may check everything out here. Critique what you can, support me if you want. Updates won't be posted often as I have more Calculus and Physics to study.

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I took at look at your code, and I really wouldn't call it huge or a game engine yet, but don't be discouraged, you've got a good start. So how does your game engine work? How does it manage entities, rendering, audio, interactions between entities. These are some of the things I would think about as you move forward.

I'd strongly recommend working this from the other direction. Make a game (insert obligatory "make games not engines" article here) and then see what parts can be reused to make another game. It will give you focus on your work and also give you something to show when you're done. Look for separations between code and data. You'll probably find that most of your "game" is actually data and most most "code" is the game engine. Keep repeating the make a game and see what can be refined/reused process and all the stuff that can be reused is the game engine.

Cheers,

Bob

PS. So yeah....Like if you want to be taken like serious and stuff, then you know...like grammar totally counts.

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Yeah I'm basically laying down the framework that will make things easier to build upon later. There is also the software like feel towards the extended windows api in case if I need it in other things because you don't really need any Win32 controls or menus in a game :).

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I would also recommend looking at windowing frameworks like GLFW or SFML. No sense reinventing that wheel unless you're really interested in how it all works.

cheers,

Bob

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