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cazenave0232

Would this make a good game

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cazenave0232    95
A couple nights ago I had an interesting dream that I thought might be a good story for a game. The dream was that around the world th earth began to break causing major cities to fall into the middle of the earth. The people that survived learned that there was a whole different world inside the middle of the earth. They had different tribes that were out to destory us and we had to learn how to adapt and survive. There were creatures from different time periods like t-rex some from the ice age, some mutant looking creature like a spider/scorpion.

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fastcall22    10838
No, it wouldn't.
Wait. Dinosaurs? In that case: Yes, maybe*.

* Depends on the game, really. You're basically asking whether or not "The Grapes of Wrath" make a good game. What kind of game? Both would probably make terrible hocky-MMOs, in my opinion.

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Pthalicus    738
[quote name='cazenave0232' timestamp='1321898089' post='4886284']
The people that survived learned that there was a whole different world inside the middle of the earth. They had different tribes that were out to destory us and we had to learn how to adapt and survive. There were creatures from different time periods like t-rex some from the ice age, some mutant looking creature like a spider/scorpion.
[/quote]

You've been watching too much Sanctuary. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
( Not that you can do such a thing... )

Sounds interesting, non-the-less. I'd play a game with a story like that, provided it was well-made.

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Bigdeadbug    173
Well I see two questions here really. Would this make a good game? Yes, if you have the skills/vision to make it one. Would this make a good story for a game? It's an OK start for one, it's not exactly original or ground-breaking but with enough time and effort it could be moulded into something special. Again it depends on your own level of skill as a writer.

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DarklyDreaming    367
[quote name='Tom Sloper' timestamp='1321920777' post='4886395']
Are you asking "is this a good game idea"? If so, it belongs in Game Design, not Writing.
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
[/quote]
^This.

@OP: What you've posted is a story (or what [i]could [/i]be a story) rather than a game idea.

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SabataS    142
A good game is a combination of more than just a cool story, you'd need to have a good gameplay, cool story, nice graphics... music, functionality and so forth... depending on the game type you can also remove some of those factors like Tetris, it has no storyline but its still a good game [judging from popularity].

I think the question you made here is "would this story idea be gameable?" then yes, sure why not... it gives plenty of directions to go with, lots of concepts to create... the real challenge is: are you good enough to actually turn that concept into a real storyline and then into a game with cool gameplay?

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LorenzoGatti    4442
Many, many completely different games are possible in the same setting. For example:
[list][*] Something similar to Mr. Driller but slightly less abstract (fetching treasures in the sunken cities).[*]A 3D pterodactyl flight simulator, freely inspired by films like Avatar and How to Train Your Dragon.[*]A completely mainstream FPS: well-armed defenders of humanity against bizarre monsters amidst urban ruins.[*]A management sim: evacuate the city before it falls into the abyss.[*]A RTS game set in the subterranean wilderness, with a possibly interesting mixture of high-tech and exotic units and developments.[*]A stealth game in which a little child tries to go home without being eaten by dinosaurs.[*]Monster bloodsports: train and enhance your own spider-scorpion, and have it fight other aberrations for glory and for money.[*]Dinosaur racing, possibly chasing tasty humans: fictional predators might be intelligent and well-fed enough to be interested in sports.[/list]

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Boallods    105
Story itself is not going to make game great. Concentrate on gameplay, but dont make motiveless game. Even Angry Birds have a motive. When making up a story, ask yourself this? Whos doing what? Why? When? Where?

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ryan20fun    2634
[quote name='fastcall22' timestamp='1321899490' post='4886289']
No, it wouldn't.
Wait. Dinosaurs? In that case: Yes, maybe*.
[/quote]
+1

if a game had weak / minimal story, but had cool things to battle like dinosaurs( or something else ) then i would proberbly play it just for that.

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FLopez    126
I think that it depends because if just look at half life 2 the history is not too awesome a scientific that fight with alliens.... and then go to the space to still fighting.... well is not too awesome right? but it had good graphics so it makes the diference so your idea is at the level of half life history not soo bad but if you include good 3d models desing it will rock

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Zeprimus    100
I think this is an interesting premise for a story world, but like others have mentioned, what is the conflict? What is going to happen when the survivors meet these tribes - do all the tribes want to kill them? Will some of the survivors join these tribes, and vice versa? How will the survivors manage to live in this new world?

Like Lorenzo pointed out, there's many genre options that this premise alone could take the game; if you told us more about what the main conflicts were or even gave ideas as to how a player would play them out, then it'd be easier to answer your original question.

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LorenzoGatti    4442
[quote name='Zeprimus' timestamp='1323500901' post='4892453']
Like Lorenzo pointed out, there's many genre options that this premise alone could take the game; if you told us more about what the main conflicts were or even gave ideas as to how a player would play them out, then it'd be easier to answer your original question.
[/quote]
The OP doesn't have a partly designed game to "take" one way or the other, he has only an intention to make a game that leverages the cool setting and backstory he invented; I think he partly realizes that starting from a "premise" doesn't provide much direction to game design, unless (not his case) there are so many constraints that design becomes finding a reasonable game that includes certain mandatory assets and events.

The more common and natural approach is deciding on a type of game and then choosing or remodeling a setting for it, finding a coherent and interesting world and story that supports the game. In which setting are the entities and behaviours required by the game realistic and/or relevant? What story themes are a good match for what the player does?
For example, suppose you want to make a FPS in the OP's setting. you can figure out interesting and varied environments to fight in (e.g. a large fallen skyscraper, turned sideways; depopulated farmland on the surface; strange "lost world" jungle; the streets of a city or village; tunnels or caves; narrow footings in the middle of enormous cliffs created by the cave-ins) leaving other places undeveloped; interesting weapons, defining more or less explicitly what technology is available; interesting enemies, again developing specific details at the expense of others and adapting them to the game's needs; and a somewhat interesting hero.
Then you can choose a story in which your protagonist goes through your environments, acquires your weapons, has fun fights with your enemy types, and accomplishes something meaningful.

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If it had more details I think it could make a good story. Like explaining exactly why the earth began to break (maybe some natural disaster or supernatural disaster, and what caused it), and how that world underneath the earth's surface came to be, why the tribes want to kill the people on the surface, who is in charge of the tribes, why are they from different time periods, and what happened to the people that survived when they fell underneath the surface?

The story may not seem original at first glance but you could take it and spin so many ideas with it that it could become original.

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@ OP:

[quote name='Tom Sloper' timestamp='1321920777' post='4886395']
Are you asking "is this a good game idea"? If so, it belongs in Game Design, not Writing.
But you didn't say anything about what the game itself would be - what genre, what platform, what play mechanic.
[/quote]

I agree with Tom. You're asking the wrong question, essentially. Instead of asking whether this would be a good idea or not, you should instead ask yourself (or us) how this can [i]become[/i] a good idea. It's all about implementation.

As for my own answer, I'd say that you could make it like the Fallout universe - dark satirical humor and you can just about sell any wild idea that you can think of. Only problem is that you'd have to be good at that type of humor.

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