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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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tinymagus

Looking for beginner-level criticism

4 posts in this topic

Hi,

I'm an absolute beginner at music creation. I have a short (45 seconds) loop for a title screen for a game I'm working on that I'd like to get some criticism on. I don't see music as my calling in life, so don't feel that you're going to crush me with frank comments ;-). The loop is [url="http://soundcloud.com/tinymagus/game-inro-loop"]here[/url]. I will do my best to implement any suggestions that are posted.

I'm using Cakewalk Music Creator, and am relying solely on whatever post-processing it does automatically.
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The easiest way to start IMO is to start only with "white" notes. Then when you have more feeling you should use also black one.
And you should start with another genre than orchestral music, which is really hard to begin with. Try something more electronical.
[b]And the main thing is to keep trying and learning. [/b]Just everytime you end your track think about what you have learned today.
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Not to bad! [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
But the notes does not make sense to me. But with some changes you could make this into a nice melody. Make it more simple and maybe adding a 3rd instrument like some trumpet or woodwind. I think the tune got potential so keep working on it!
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