Jump to content
  • Advertisement
Sign in to follow this  

rotate object but keeping lighting fixed problem !

This topic is 2882 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi again !

i am using directx11 , and i create light source ( parallel light source )and scene ( loaded from obj file ) , and every thing look correct but when i rotate some object in the scene , my light rotate too with the object , and i don't wont to rotate the light and keep it fixed .

i try to fix the problem by do something like this :

XMMATRIX light_rotat = XMMatrixIdentity()

/*render the light*/

XMMATRIX light_rotat = XMMatrixRotationY(timeGetTime()/3500.0f);

/* render scene */

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!