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AlanDeBoer

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Quick question...I just started working at home and I'm going to have a lot of free time. I've been using codeblocks here and there with some newbie c++ programming and I really want to dive into c++ now that I can concentrate on it. My interest is in programming for pc games and the question is....should I continue using codeblocks or should I switch to visual studio or possibly something else?

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If you really want to use c++, i would say that it is all fine.
But if you really want to write games in a short time, i would say you use C# XNA to write games
because it is a library for writing games, games like Terraria is written on it too.

I myself am using C# XNA to write games.

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If you feel comfortable with CodeBlocks, why should you change? I used CodeBlocks in the past, and I don't think that it could limit you significantly, at least for the first projects, so you could try starting with it. When you'll have more projects under your belt, you'll exactly know what you need from your IDE, so you can evaluate migrating to other IDEs.

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[color=#1C2837][size=2]
should I continue using codeblocks or should I switch to visual studio or possibly something else? [/quote]
[color=#1C2837][size=2]

[color="#1c2837"]Visual Studio's debugger is quite a bit nicer in my opinion. It may make debugging less of a headache.

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Like CodeBlocks, use CodeBlocks. I personally find VC superior, but then I have a decade experience with that particular line of IDEs so its like an old glove at this point. I have dabbled with CodeBlocks and it seems reasonable enough and makes integration with other tools a reasonably easy task. Code::Blocks has the advantage of being a consistent experience across platforms, which is kind of nice.


Just so long as you aren't using DevC++ I think we are good.

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Yes, its awful. I would rather give myself an acid colonic than use Eclipse with CDT.

Eclipse is so horrifically over engineered while at the same time brittle as hell, while CDT is simply bad. That viable alternatives exist on every platform makes Eclipse a horrible choice 100% of the time.

Other than that, nope, no opinion.

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Just so long as you aren't using DevC++ I think we are good. [/quote]

Well, then we must reconsider this. :cool:

What do you suggest for development using C++ with Opengl on Windows?

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