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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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FLopez

need some pics

4 posts in this topic

hello guys well Im a bit new with blender atm Im making a model of a character of my game but Im kinda stuck cause I dont know what to do now actually Ive a model of 3d without textures Im planning to use some pictures of actors or another famous people that are good for this kind of models so what do you think? should I go for pics or should I draw something by hand? idk this is my first model so plz some help thanks in advance[img]http://public.gamedev.net/public/style_emoticons/default/wink.gif[/img]
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[quote name='AIbot' timestamp='1322807492' post='4889688']
hello guys well Im a bit new with blender atm Im making a model of a character of my game but Im kinda stuck cause I dont know what to do now actually Ive a model of 3d without textures Im planning to use some pictures of actors or another famous people that are good for this kind of models so what do you think? should I go for pics or should I draw something by hand? idk this is my first model so plz some help thanks in advance[img]http://public.gamedev.net/public/style_emoticons/default/wink.gif[/img]
[/quote]
I deleted my first attempt of answering your 'question', because I don't really understand what you are looking for :blink:. Can you please explain with more details what you got and what you want to archive ? And please use some punctuation, your text is really hard to read.
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If I understand correctly:

[list=1][*]You're learning to create 3d models, and have created your first model.[*]You now want to texture your model, and were considering trying to use an image or images of a famous person for this -- you are wondering if this is a good idea or if you should try to create your own image by hand.[/list]
I'm not a graphics person and can't really help you with whether it would be easier to use photos of existing people or not, but hopefully I've clarified the question so that someone more knowledgeable can respond. I can tell you that using someone's image without permission in a released project may invite legal problems -- if it's just for learning and won't be shared publicly it should be fine to learn from though.


[b]Ashaman73, demonkoryu:[/b] Yes, the original post is poorly formatted and a little hard to understand -- but unless I'm completely off-base it isn't[i] that[/i] difficult -- don't forget that not all of our users speak/write english as a first language.


Hope that helps! [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
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sorry :P I just need some textures I dont find the perfect ones for my model Im actually planning to use painting vertex instead hmmm Idk Im a bit confused
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