Jump to content
  • Advertisement
Sign in to follow this  


This topic is 2873 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Revisions 1058-1072.
asEP_ALWAYS_IMPL_DEFAULT_CONSTRUCT in false give this crash:

_memcpy + 296
public: virtual void __thiscall asCScriptEngine::CopyScriptObject(void *,void *,int) + 120
protected: void __thiscall CScriptArray::SetValue(unsigned int,void *) + 68
public: void __thiscall CScriptArray::InsertAt(unsigned int,void *) + 66
public: void __thiscall CScriptArray::InsertLast(void *) + 18
void __cdecl CallThisCallFunction(void const *,unsigned long const *,int,unsigned int) + 35
unsigned __int64 __cdecl CallSystemFunctionNative(class asCContext *,class asCScriptFunction *,void *,unsigned long *,void *,unsigned __int64 &) + 643
int __cdecl CallSystemFunction(int,class asCContext *,void *) + 228
public: void __thiscall asCContext::ExecuteNext(void) + 2336
public: virtual int __thiscall asCContext::Execute(void) + 456

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!