Jump to content
  • Advertisement
Sign in to follow this  

Texturing large objects

This topic is 2871 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I would like to texture an outdoor scenery for racing game like in nfs:pro street, but since best max texture size would be 2048 x 2048 it won't be enough. I am using 3ds max to do this, but i have no clue how to texture such a large space for use in ogl. If you want to get idea what i want to get look at this:
I know i could make hills, foliage stuff etc. separately but what about road or ground? Should I cut it into pieces? that sounds like a lot of trouble and work, is there any faster way to do that?
I will appreciate all help :D Thanks in advance :)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!