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lucky6969b

Sample Shaders needed

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I've taken time to write mine, but the color of this shader is very dull and earth toned.
I'd like to see somebody elses' shaders and see how they get vivid colors.
Even the fixed pipeline shading is better than mine :)
Besides I think I asked this question before. When the window is maximized, the scene becomes jagged and unclear.
Anyways that I can fix that too?
Thanks
Jack

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Vivid colors usually come from the artwork, not the shaders. One of the best-looking games today (despite less than cutting-edge technology), Zelda - Skyward Sword, has relatively simple shaders but the texture work is amazing and lively in color, and makes all the difference.

That said, it is possible to enhance color saturation and vividness mathematically, but you do need to have at least some variation in the source material to begin with. Saturation adjustment is just a linear inter/extrapolation between neutral gray and the source color.


...


You need to resize the backbuffer if you resize the window; otherwise, the smaller bb is stretched and therefore may look "unclear".

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