OpenGL 3.x HUD

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-1 comments, last by coderWalker 12 years, 4 months ago
What is the best and most efficient way to draw a 3d HUD over the 3d world for my games that use C++ and OpenGL 3.x ?
Should I create a separate GLSL program that draws the points to screen without any 3d matrix multiplication?

Thanks
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Webstrand

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