Jump to content
  • Advertisement
Sign in to follow this  

AngelScript Crashes

This topic is 2354 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


Im sorry for my englisch skills.

My problem is that AngleScript crashes every time except the script doesnt interact with my c++ functions.
"void main() { int a = 1; int b = 2; }"<-Ok
"void main() { int a = 1; int b = 2; int c = plus(a, b); }"<-Crash

plus is a function in my C++ code.

i bind with:
engine->RegisterGlobalFunction("int plus(int, int)", asFUNCTIONPR(plus, (int, int), int), asCALL_CDECL);

my C++ function:
int plus(int a, int b)
return a+b;

I Compiled AngelScript 2.22.0 with MinGW 4.6.1

Thanks for any support


Ok i fixed the Problem!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!