I am not new to Gamedev.net but I have made a new account in order to get more involved with the site. I have always been interested in playing games, but I have always wanted to be able to say to someone; " I made that game!", even if it's not a great game.
I could only imagine how much patience it takes to start developing a video game, but I sort of figured I won't be able to learn and create all in a day or two. I am a big fan of RPGs but I wouldn't know how to start something like that. I was thinking that it would make more sense to have a development binder, so over time, I can write things I want to put in my own game someday. This is more or less a side question; How would you recommend I organize that binder, in tabs? Thanks, that would help me out a lot.
General Question:
What advice can you give me on starting to learn the basics of creating and developing a game? What do I have to know in order to make a game, and how can I learn and master the things I have to know to make a game. I know of the topics like; Engines, Scripting, Programming, Modeling, and few things as such. But if someone could help me out and explain to me everything I need to know, what are some good beginner programs I could use to start learning more.
Wolfe