Jump to content
  • Advertisement
Sign in to follow this  

GUI with relative sizes

This topic is 2531 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I'm working on a GUI that uses relative sizes (pretty much like CEGUI). Sometimes also the absolute sizes and positions have to be known and this causes some problems. The absolute values can be determined by checking the absolute values of the parent control. Whenever a control is changed, the values have to be propagated to all childs. This causes some massive travesals of the control hierarchy in the initalization phase because the tree is built in an arbitrary order. Is there any elegant way to handle this? I couldn't figure out what CEGUI is doing by looking at the code, so I figured I'll ask you guys...

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!