Jump to content
  • Advertisement
Sign in to follow this  

Wet Chess

This topic is 2534 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys, I thought I'd post the game I made for my graphics project at the University of Waterloo. Here is a link to the github page.


The manual contains a mini blog on the progress, and also implementations of various things such as shadows, ambient occlusion, and perlin noise. I've only tested it on linux machines, but I'm sure if you can get gtkmm, glew, lua, and glut for Mac and Windows it'll work fine. As a disclaimer, the point of the project was NOT the chess. The chess logic is broken, the graphics was the point of the project. I plan on adding reflections and refractions to the water, and also adding heat haze, better chess logic (probably going to use an open source one). Feel free to make suggestions and constructive criticisms!

Here is a screenshot of it: http://i.imgur.com/XSAyK.jpg

PS. You'll need a decent graphics card. Its GPU intensive. It works fine on my laptop though so you don't need a top notch card or anything, just a decent one.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!