Jump to content
  • Advertisement
Sign in to follow this  

Direct Input in XNA

This topic is 2869 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So, I've been developing a game in XNA and I've been trying to lay the foundation for my game before starting on the real meat and potatoes of the game itself and getting all of my game components in order. For the most part I think I'm almost ready to start with some actual gameplay, but I have one big unsightly brown spot in my game that I'd really like to be able to do something about, but cannot quite figure out how. I'd really like to implement direct input into my game being as I don't own an XBox controller myself, and I know that without it, I'm shooting myself in the foot because very few people do in general (at least as far as a PC game goes, obviously it isn't such a big deal if I produce an XBox version of my game, but at the moment I only have plans to release it as a PC game). I've read as much as I can about wrappers for XNA to access direct input, and have eyeballed a few wrappers for it, but cannot for the life of me find any worthwhile documentation on how it works, and as a result have sort of shelved the idea.In summary: has anybody worked at all with any wrappers like nuclex.input or soopah.xna.input or any other sort of direct input wrapper? Can anybody explain how they work or how I would go about making my own wrapper?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!