Jump to content
  • Advertisement
Sign in to follow this  
madmadpoet

SKY BATTLES - iOS game work in progress

This topic is 2285 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.


Recommended Posts

Advertisement
Looking nice, how many people are working on it?
I suggest improving the water, right now it really stands out as a scrolling plane under the terrain. breaks the game atmosphere (the sky is very good though).
The best way to do this is to have a custom water mesh with proper UVs that you can scroll around, but try making the scrolling speed slower, and using a different water texture with less constrast.

Share this post


Link to post
Share on other sites

Looking nice, how many people are working on it?
I suggest improving the water, right now it really stands out as a scrolling plane under the terrain. breaks the game atmosphere (the sky is very good though).
The best way to do this is to have a custom water mesh with proper UVs that you can scroll around, but try making the scrolling speed slower, and using a different water texture with less constrast.


Hey Reflos,
Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.

The team is -- Just me....:)
Using Unity3D and am going for gameplay that emphasizes navigation and shooting through a series of canyons, caves
and other enemy geography. Planning on having many large mechanical bosses like robots, squids, airships and mine laying helis.
Time is the biggest challenge thus far.


Share this post


Link to post
Share on other sites

Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.


For water animation on iOS you can do some wave animation on the vertex shader without losing performance.
That's what I did it on one of my games, look Splash Ball on youtube (I 've put the link here, but well, I don't want to hijack your topic :P)

Share this post


Link to post
Share on other sites

[quote name='magnetic studio' timestamp='1324058119' post='4894557']
Thx alot for your input. I agree, the water probably needs work. I wanted to use some geometry displacement based solution but I'm limited by
iOS. Going to try a new texture soon.


For water animation on iOS you can do some wave animation on the vertex shader without losing performance.
That's what I did it on one of my games, look Splash Ball on youtube (I 've put the link here, but well, I don't want to hijack your topic :P)
[/quote]

Going to check it out now...:)
By all means, post the link... :)


Share this post


Link to post
Share on other sites
Pretty cool!
I like the level design - wood and stone look nice together. Does the water texture move?
Couldn't see by the video but it could be the compression.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!