Jump to content
  • Advertisement
Sign in to follow this  
Carrot

SsriptBuild metadata + properties

This topic is 2437 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,
I'm using the ScriptBuilder add-on class to capture my metadata like so:


[template]
class Test
{
[editable]
vector3 speed;
}

The problem is that I'm not getting back and metadata because fr script builder fails to recognise the property signatures. The line always fails:

if( CompareVarDecl(decl->declaration.c_str(), objectType->GetPropertyDeclaration(i)) )


The GetPropertyDeclaration builds the declaration using a reference and so the comparison fails.
This example is almost exactly as given in the example, so I must be doing something wrong. Btw, value types work fine, it's just objects that fail.
Any ideas?



Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!