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What to learn and when?

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I need help deciding what to learn and when. First of all I'm improving my basic C++ skills currently, but I am planning to learn SFML programming. Should I learn OpenGL afterwards or should I learn Ogre3D and havok first? Also, what about Nvidia's PhysX SDK. Help?

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Wooh there, one step at a time.

If you know the basics of C++ right now, focus there for now. This tutorial should improve your C++ skills while introducing SFML if you follow it through. Focus on creating and completing games and getting to know C++ better. Then it's all a matter of what you want to accomplish next. If the goal is a 3D game ( and you want to stick with C++ ), I would probably choose Ogre3D over OpenGL, but this is too early for that decision, cross that road when you get to it. Hell, when you get to it, there might be other/better options available.

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