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Street Fighter II

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What do you guys think the design of Street Fighter II is like? Is it basically two finite state machines, one for each player?




Some states might be like PUNCHING, KICKING, GETTING_SPINNING_PILEDRIVERED…







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Here is a design document for killer instinct (very similar)
[url="http://shoryuken.com/forum/index.php?threads/ki-3-design-doc.137426/"]http://shoryuken.com...ign-doc.137426/[/url]

Edit: I read through that and it doesn't have alot of information.

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