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A Question on Unity Game Engine

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I've been modeling and texturing objects on 3DS Max and I decided to import one object to Unity just to see how it would look. Unfortunatly, the objects appeared in Unity without their textures. Can anyone tell me why? Do I have to import the textures/images to Unity even though I've already added them to the objects on 3DS Max?

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if you are importing the materials from the model unity will automagically look for the textures and apply those to the unity materials. If unity cant find the textures the materials will have no textures bound and you will need to bind them manually. Just drag them from the project view into the material's texture box.

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I worked a lot in 3DS Max putting the textures the way I wanted. If I manualy put the textures on the materials in Unity will it come out the same way I put them in 3ds max?

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i'm not sure, it probably will. One last thing you could try is importing your textures before you are importing the model.

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